THE HUMAN BEHIND THE RENDERSSELF-TAUGHT · SINCE 2020

About Andrew

I'm Andrew — a 20-year-old 3D artist and video editor, and the one person behind Ace Visuals. I taught myself Blender at fourteen, and I've spent the six years since obsessing over the small stuff: how light falls on a product, how a cut lands on a beat, why one frame feels cheap and another feels expensive.

Most of my work is product animation, motion design, and cinematic editing. The thread that ties it together is filling creative gaps — a product that needs its hero moment, a brand with footage but no story, an idea that only exists as a sketch. That space between “we made a thing” and “people care about it” is where I like to work.

Working solo means no handoffs and no telephone game — the person you brief is the same person modeling, lighting, animating, and cutting. It keeps the vision intact, and it keeps things fast: when I say two weeks, I mean two weeks.

If you want visuals that feel considered instead of cranked out, you're in the right place.

PORTRAIT / AVATAR — SOON
YEARS IN6+
AGE20
TRAINED BYCuriosity
STATUSOpen for work

[ 01 ]The Journey

CLICK A NODE · 2020 → NOW

Downloaded Blender at fourteen because a YouTube video made it look easy. It wasn't. Stuck with it anyway — the default cube never stood a chance.

Modeling, sculpting, shading, lighting — the years of throwing everything at the viewport and learning why renders look right, not just how.

First real clients, first real deadlines. Learned the second half of the job: communication, revisions, and delivering on a date.

Added After Effects, Premiere and DaVinci to the pipeline. Stopped being just a 3D artist and became someone who could carry a piece from concept to final cut.

Put a name on it. Product animations, brand visuals and cinematic edits for clients — one studio, one vision, full pipeline.

Joined AviatorPro, a flight-training platform used by students and flight schools nationwide, as Lead 3D Artist, video editor and 2D animator. Built a photorealistic full-scale Piper Archer TX and an animated Lycoming aircraft engine — work that ended up on Piper Aircraft's official social channels.

Currently open for freelance work — product hero moments, launch films, motion systems, and anything that needs to look unreasonably good.

AviatorPro

Lead 3D Artist · Video Editor · 2D Animator

JAN 2025 — PRESENT
  • Create photorealistic renders, technical animations, motion graphics and edited video for a flight-training platform used by students and flight schools nationwide.
  • Turn complex technical subjects — aircraft systems, mechanical components, flight procedures — into clear, production-quality visuals.
  • Built a photorealistic full-scale Piper Archer TX and an animated Lycoming aircraft engine; work featured on Piper Aircraft's official social media.
  • Own the complete pipeline: reference, modeling, materials, lighting, rendering, compositing, animation, edit, delivery.

Ace Visuals

3D Artist · Editor (Freelance)

2024 — PRESENT
  • Product animations, brand visuals and cinematic edits for freelance clients — sleek hero moments with fast, reliable turnaround.

[ 03 ]How I work

NO DEPARTMENTS · NO DILUTION
01

One-person pipeline

Concept, blockout, look-dev, animation, edit, grade — all under one roof. Nothing gets lost between departments because there are no departments.

02

Fast, not careless

Quick turnarounds are a feature of working solo, not a shortcut. The deadline I give you is the deadline you get.

03

Detail obsessed

The last 10% — the light bounce, the easing curve, the frame you'd never consciously notice — is the difference between fine and unforgettable.

[ 04 ]The Stack

DAILY DRIVERS

Blender

3D · Look-dev · Animation

After Effects

Motion GFX · Compositing

Premiere Pro

Edit · Story

DaVinci Resolve

Color · Finishing

Gaea

Terrain · Environments
HAVE A PROJECT IN MIND?

Let's make it
unforgettable

Send the brief — scope, timeline, budget — and I'll reply within 48 hours with a plan.

Start a project